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A browser game-audio and sound design workstation built on three procedural engines: Granular (ambient textures, Foley, weather, debris, crowd babble, machinery), Wavetable (basses, leads, pads, UI blips), and Physical Modeling (Karplus-Strong plucks, bells, music boxes, impacts). Everything is synthesized in real time — no sample files, no impulse recordings, zero network dependencies.
Created by: Wilfredo Bigol Jr
Licence
The audio is yours. All generated and exported audio is released under the Creative Commons CC0 1.0 Universal Public Domain Dedication. You may copy, modify, distribute, and perform the work, even for commercial purposes (including games, films, and music), all without asking permission.
The engine is not. NAGI — the synthesis engines and procedural audio system behind this app — is the intellectual property of Wilfredo Bigol Jr. Reproducing, distributing or modifying it, in whole or in part, without permission is prohibited.
MP3 encoding by LAME
(lamejs 1.2.1), used under the LGPL-3.0 and kept as a separate, replaceable file,
lame.min.js. OGG files are Opus, encoded by your browser.
Built with the Web Audio API. 100% synthesized in your browser with no external assets.